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Yeah the design pressure is that you NEED a car to get around in rural areas, which makes rural town design car-centric, which reinforces the need to have a car, etc. Walkable villages aren't really prevalent except on the East Coast, where civilization arrived before the invention of the automobile

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If you're in a rural area, you basically need a car to get to work, that's just reality. MAYBE by some miracle, you happen to work at the corner store that's walking distance from your house, but this is really not that realistic. 99% of everyone has a commute.

So walkable villages is kind of a cute thing, it's not really that useful in practice.

When you get into more urban areas with more commercial, then yes, walkability makes the place a LOT nicer. But this is also challenging because you need parking lots or parking garages because most people will be coming into those areas by car.

And then to make matters exponentially worse, Low Time Preference Individuals are weaponized and used to make public transport and public areas unsafe and dystopian so as to ruin nice cities.