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never understood the hate BOTW and open world games get
"ah nooo things arent neatly structured in a straight line, where could i possibly go? i dont have an aryan spirit so i cant just see a mountain and try to climb it i have to be told exactly where to go and what to do aaa someone tell me what to think aaa please save me reddit"
@smugumin
It's less the world design framework itself and more:
1. Game devs and/or suits adding open worlds to game franchises not known for open world that didn't need it or had design philosophies incompatible with open world frameworks. See MP4 as a recent example.
2. Game devs doing open world badly and not adding enough intractability and interesting locations. Again, MP4 is a good example of this as well.
3. Gamers experiencing an over saturation of open world since the early 2010's at the expense of decent games with well-designed linear or interconnected levels.

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