I really do not fucking get it
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I like a lot of Valve games but have never understood what supposedly makes half-life 2 (1987) so good. For the thirty years since its release, niggas were out there complaining about AAA games and then they turned around and say the most linear, epic quirk chungus cutscene, drawn out, anti-skill, gimmick shooter is the best thing since sliced bread
I really do not fucking get it
I really do not fucking get it
@WandererUber >shakespeare is overrated because it's just more of the usual
Different time, so different metrics and base for comparisons
Different time, so different metrics and base for comparisons
@wizardmanperson but that's the opposite of what I said, or rather what the discourse is around the game.
they say it was different, groundbreaking and good but then they hate on all aspects of it in AAA
if anything my position is more consistent than theirs.
"I don't like english theatre so I don't like Shakespeare"
they say it was different, groundbreaking and good but then they hate on all aspects of it in AAA
if anything my position is more consistent than theirs.
"I don't like english theatre so I don't like Shakespeare"
@WandererUber you're talking about the discourse about it today from nostalgiafags, or when it was released?
When it was released, it didn't had better mechanics than the average? I don't recall the state of AAA back then
When it was released, it didn't had better mechanics than the average? I don't recall the state of AAA back then
@wizardmanperson >you're talking about the discourse about it today from nostalgiafags, or when it was released?
Well whenever people started saying all those things. The journos showered it with praise immediately but that's a point in my favor if anything. Sp if people have ever not said hl2 to be exceptional, then after that I guess
>better mechanics
what are you thinking of here?
Well whenever people started saying all those things. The journos showered it with praise immediately but that's a point in my favor if anything. Sp if people have ever not said hl2 to be exceptional, then after that I guess
>better mechanics
what are you thinking of here?
@WandererUber
>what are you thinking of here?
Not sure, but probably not mechanics. Low requirements, gameplay, fun factor perhaps.
But the fact that their engine also spawned CS was a testament to their good work.
I remember that I've spent too much time playing those 2 at least
>what are you thinking of here?
Not sure, but probably not mechanics. Low requirements, gameplay, fun factor perhaps.
But the fact that their engine also spawned CS was a testament to their good work.
I remember that I've spent too much time playing those 2 at least
@wizardmanperson >low requirements
like for the system? idk about that
>gameplay, fun factor
>probably not mechanics
?
>engine spawned CS
that's a testament to good engine work. And CS was a mod for Half-Life 1 which was based on id tech 3
like for the system? idk about that
>gameplay, fun factor
>probably not mechanics
?
>engine spawned CS
that's a testament to good engine work. And CS was a mod for Half-Life 1 which was based on id tech 3
@WandererUber fair enough, guess I'm one of the nostalgiafags but retarder
@wizardmanperson it's whatever dude
I sincerely just don't get it. when I looked it up people said all kinds of things. I saw someone praise it's "beautiful environments" like dude do we live on the same planet? far cry came out the same year
if people like it they like it that's the end of that. I just wish I understood why
I sincerely just don't get it. when I looked it up people said all kinds of things. I saw someone praise it's "beautiful environments" like dude do we live on the same planet? far cry came out the same year
if people like it they like it that's the end of that. I just wish I understood why
@WandererUber probably something simple as it was the game they spent more time playing it and talking about with friends. It was something like that for me. I never played far cry at the time
@wizardmanperson @WandererUber You guys probably should be talking to an old fag about this because a lot of nostalgia pieces are garbage. That said, that entire year was absurd. I was at the store buying a game every other paycheck.
HL2 was the first game to have proper physics for most everything in the environment. Valve did an incredibly good job making the Source engine and the gravity gun was fun as hell. The level design never took the controls away but they knew how to get you looking at the action at the right time. The puzzles felt logically in place and weren't just some bullshit slapped in your way.
Also Far Cry was pretty, but that's all it really had going for it. It wasn't until Far Cry 2 that the series got its legs.
HL2 was the first game to have proper physics for most everything in the environment. Valve did an incredibly good job making the Source engine and the gravity gun was fun as hell. The level design never took the controls away but they knew how to get you looking at the action at the right time. The puzzles felt logically in place and weren't just some bullshit slapped in your way.
Also Far Cry was pretty, but that's all it really had going for it. It wasn't until Far Cry 2 that the series got its legs.
@badneighbor @wizardmanperson >unc already got a paychecks in 2004
looks like I found an oldhead to talk to!
>HL2 was the first game to have proper physics for most everything in the environment.
Far Cry and Painkiller came out in the same year. Valve licensed Havok. I don't understand why this is so special. Everyone and their mother did it. Not being sarcastic.
>Far Cry 2
You lost me. The successor was obviously Crysis and that game was so much better than Far Cry 2 it's not even funny
looks like I found an oldhead to talk to!
>HL2 was the first game to have proper physics for most everything in the environment.
Far Cry and Painkiller came out in the same year. Valve licensed Havok. I don't understand why this is so special. Everyone and their mother did it. Not being sarcastic.
>Far Cry 2
You lost me. The successor was obviously Crysis and that game was so much better than Far Cry 2 it's not even funny
@WandererUber @wizardmanperson The objects in HL2 had weight, momentum, and buoyancy that the player interacted with. Until then it was just visual. A couple examples, the puzzle that has you moving floating barrels under a ramp to lift it up was something no one had been able to pull off until then. Carrying an object like a lawn gnome with you for (nearly) the entire game wasn't possible in any other game at the time.
I'd have to replay Far Cry, but I don't remember ever interacting with the physics in the environment. I mostly remember the fight with the helicopter. I don't think I've played Painkiller.
Everyone wanted to say Crysis was the spiritual sequel to Far Cry and reviews said it was gorgeous, but *no one* had a PC capable of running it. It was a running gag on review sites because none of the consumer level hardware could run it. Far Cry 2 had realistic fire and ran on an affordable PC.
I'd have to replay Far Cry, but I don't remember ever interacting with the physics in the environment. I mostly remember the fight with the helicopter. I don't think I've played Painkiller.
Everyone wanted to say Crysis was the spiritual sequel to Far Cry and reviews said it was gorgeous, but *no one* had a PC capable of running it. It was a running gag on review sites because none of the consumer level hardware could run it. Far Cry 2 had realistic fire and ran on an affordable PC.
@badneighbor @wizardmanperson I didn't much care for FC2 to be honest. Played a bit of the campaign, made a few levels, but it never took off in my circles the same way Crysis did.
>but *no one* had a PC capable of running it.
I did. Didn't run graphicsmaxxed for the first few years, yet I played. For quite a while. So did many others. It sold 3 million copies.
I don't imagine "crysis had high system requirements" is much news to anyone. My point was only that Far Cry 2 started basically a distinct new thing.
But back to my original question, about half-life 2
>physics
Well, they DID use the Havok physics engine which implemented all those features, and Painkiller specifically also had a gadget gun, the stake launcher and a gravity mechanic. Didn't play that much I don't think, the point was more so that many titles at the time had the new shiny.
>puzzles felt naturally in place
I distinctly remember thinking that some of them in the sewers were total bs. I would agree that interacting with proper environmental objects feels more natural than some contrivance like a minigame.
For me personally, physics puzzles and debatably realistic fire are more or less gimmicks.
I think that and the way you describe them putting set pieces in and having you look there are both very good indicators that I'm right about Half-Life 2 being a kind of precursor to modern AAA practices following its release, which were rightfully hated.
>but *no one* had a PC capable of running it.
I did. Didn't run graphicsmaxxed for the first few years, yet I played. For quite a while. So did many others. It sold 3 million copies.
I don't imagine "crysis had high system requirements" is much news to anyone. My point was only that Far Cry 2 started basically a distinct new thing.
But back to my original question, about half-life 2
>physics
Well, they DID use the Havok physics engine which implemented all those features, and Painkiller specifically also had a gadget gun, the stake launcher and a gravity mechanic. Didn't play that much I don't think, the point was more so that many titles at the time had the new shiny.
>puzzles felt naturally in place
I distinctly remember thinking that some of them in the sewers were total bs. I would agree that interacting with proper environmental objects feels more natural than some contrivance like a minigame.
For me personally, physics puzzles and debatably realistic fire are more or less gimmicks.
I think that and the way you describe them putting set pieces in and having you look there are both very good indicators that I'm right about Half-Life 2 being a kind of precursor to modern AAA practices following its release, which were rightfully hated.
@WandererUber @wizardmanperson If you had played these games on release, you wouldn't be confused as to why HL2 is so loved. Thinking maybe my post was a waste of good faith.
@badneighbor @wizardmanperson I'm sorry if this was an insulting reply to you. It was also made in good faith and I appreciate the discussion
@WandererUber @wizardmanperson Your writing makes you sound both 20 and 40 at the same time, it's confusing.
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@badneighbor @wizardmanperson it's probably the autism
@WandererUber @badneighbor @wizardmanperson hello just checking were Japanese action rpgs ever mentioned in this thread? Shooters are a bad genre
@teto @badneighbor @wizardmanperson "Oh you mean souls-likes? No, not yet. But it was cool that GRRM wrote Elden Ring all on his own!"
@WandererUber @badneighbor @wizardmanperson the only truly great souls"like" is dark souls 1. It lost all the magic after that
@teto @WandererUber @badneighbor @wizardmanperson I just think all the games that came after it miss the mark of what made exploring DS1 fun.
Simplified to not go on a rant, the lack of fast travel paired with how circular areas were leaned well to natural exploration that was very likely to spit you out at the locations quest givers posted up.
Simplified to not go on a rant, the lack of fast travel paired with how circular areas were leaned well to natural exploration that was very likely to spit you out at the locations quest givers posted up.
@supersid333 @teto @badneighbor @wizardmanperson I was just joking around a bit as was teto in his initial post, you should quoast this if you want to honestly discuss darksouls bad, not do it in my half-life 2 bad thread