Egregoros

Signal feed

Timeline

Post

Remote status

Context

3
The Citizen Vigilante saga the last week on Twitter has been phenomenal.

>People know it's retard kino.
>People start poasting piracy links.
>Director directly interacts with fans & yells out NOO DON'T PIRATE IT. I FUNDED IT MYSELF & IF YOU WANT MORE GO BUY IT.
>People say I don't want to give money to the distribution company.
>Uwe Boll says FINE, THEN PAYPAL ME $10 TO SUPPORT THE ARTS!
>Poasts real PayPal email linked to him for years.
>Donations flood in. :pepeSuit:
>Uwe Boll poasts the entire movie in full quality on X for free for *48hrs.

Nigga it really is that easy. Make good content, ask for money after so you can make more. Watch money roll in.

I am positive his distributor Quiver (yes they are :hands: ) is going to take well to him circumventing their deal to directly profit off of views. :laugh_derp:
I watched it. I initially gave it a 4/10.

It's a b-movie. I get the feeling that making Scorsese level work is just incredibly fucking hard, and the most that most people will ever manage to accomplish is b-movie level stuff.

That said, there's a huge subtext to the film, and if you get it then it's maybe more of a 5.5 or even a 6.

It's still a b-movie, but the subtext is nuanced and there's more to it than a plotless copy of V-for-Vendetta.
@cjd @pyrate @catmanmancat

the definition of a B-movie usually boils down to
- low-budget
- lesser known/uknown actors
- focus on a genre (as a consequence)

but no one can claim there are no low-budget movies with lesser known/unknown actors that have depth or quality to them. A movie can be low-budget, feature unknown actors, and still sweep awards at film festivals. It's not the budget, it's not the actors, Boll was always known for 'less demanding' stuff. And I wouldn't say this is his fate, it's his decision to do what he does. And to slightly defend him here, and others like him, if there is a time and a place for high art, there is also a time and a place for low art. Not every book needs to be a Dostoyevsky. And in the current cultural moment, his movie seems to have accomplished something.

Replies

27
That is because real action is actually very difficult to choreograph and requires hiring actual goons who naturally know things, using high quality props, having an expanded budget for multiple takes, multiple pyrotechnic uses and so on. Uwe Boll went with simplicity, but it was still one of the more expensive components of the film.

I don't really care about guns and tactics needing to be hyper real, noticing the slight discounts isn't really worth going down a purity spiral.

> tell the story
> resonate with the current demand for a genre

To be honest, Hollywood has taken a long hiatus from films featuring a vigilante hero. I do not include Marvel in this scope because capeslop others the protagonists from ordinary people. Even Bruce Wayne is out there dumping stacks of cash on new batsuits and being more liberal with each passing gen!
> capeslop others the protagonists from ordinary people

CV is an American old money landlord (implied Jewish), seizing control over Germany because the hapless Germans will not lift a finger to prevent their own extinction - so definitely not some ordinary person.

Also, I'm not expecting everything to be ballistics correct, I just mean TRY to resist the urge to create totally unrealistic situations like police shootouts and explosions just because you want an exciting action sequence. You can be exciting and still more-or-less realistic.

I could write you a movie that would make CIA goons shit in their pants because it would present a method of overthrowing the government which they have absolutely no answer to.

But the thing is, pitching a movie, and getting it funded and distributed, are two different things. If you want your movie to get from an idea in your head to film, you need to tell a story that vibes with people who have the money to make it happen...

I'm okay with bad ballistics, I just want a police raid on a building to look like they're following some kind of a protocol. Having a detective rushing in with a bunch of SWAT team, standing around talking without having cleared every room, etc - it breaks immersion...

I can tolerate a little bit of bending the rules. If they needed the detective to be blown up, they could have had a camera / bomb in the wall that was remote detonated when he was standing there.

The worst offense is the scene with a whole bunch of cops rushing a fortified bunker and then standing there while he reads them some lame script and then proceeds to mow them over.

What I thought he was gonna do was take a position across the road and pick them off while they scramble down that ridiculously long super exposed one-person-wide staircase of death.
I don't think it (in its current form) has anything except "go" and "stop".

It's definitely not going to be fast enough for facial recognition, the goal is to see moving things and shoot them *immediately*.

One obvious way to make it safer is to limit its swing - so you can be behind it.

Remote control limitation is in battlefield scenarios, everything is subject to copious jamming.
@cjd @pyrate @rw Sniper scene could have been even cooler looking than the AK scene, and not just for realism purposes. Better yet, mixed tactics. Plant remote detonated explosives in the house, if the speech was really necessary, record it and play it over a speaker, proceed to detonate explosive charges and snipe the ones that were on the outside.
That's why I'm thinking a rogue like game where you play the vigilante but in this "werewolf" or "mafia" style rotation where the game has a cycle. Outlast a given number of cycles and you advance in progression, cities and so on. If the heat gets too hot, and you can't leave the region due to being made, then the game advances to the siege ending where you get to fortify, or endure an expanded stealth mission to flee.

At another level I know someone who is doing brilliant work with NPC generation and behaviors to remember "vibes" from a player's decisions.

The genre would be similar to Deus Ex/Hitman. A lot of stealth, strategic thinking and crafting escape plans. Nothing guided. You have to go in with the information before the game, plot your mission then choose to follow it or scrap it. There will always be "another way" to execute/escape etc.

Idk, I think it would be more of a hit people would just keep coming back for.
You can't really accomplish anything alone. The model is something like Fight Club, but the First Rule Of Fight Club is "We Never Do Anything Illegal"...

You gotta drum that in to people that the group as a whole is not doing criminal stuff b/c talking about crime is how you build a case against yourself.

All direct action is done in 3 person teams where nobody can be entirely sure who actually did it.

You need to be self-sufficient, so you need to be collecting ransom / tax / tribute money to fund operations.

Technology will do a hell of a lot for you, you'd better be into 3d printing...

IMO easier to make as a film than as a game, but IDK much about games anymore...