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never understood the hate BOTW and open world games get
"ah nooo things arent neatly structured in a straight line, where could i possibly go? i dont have an aryan spirit so i cant just see a mountain and try to climb it i have to be told exactly where to go and what to do aaa someone tell me what to think aaa please save me reddit"
@madcuzbad @smugumin that's not a hard enough lock is the problem. if it's still possible to survive these areas, no matter how unlikely, the story will get thrown out of wack if players can reach areas they can't. it will happen.

and levels are an arbitrary number whereas new abilities add gameplay complexity which makes for more satisfying progression
@smugumin @madcuzbad BotW doesn't have good combat you just mindlessly flurry rush the same 5 enemies over and over, and maybe shoot some bomb arrows. And once you have good enough equipment you just skip the enemies altogether because why bother. Zelda's combat in general was never that involved, mainly because it's not a combat focused game.
@WandererUber @smugumin @madcuzbad Oh yeah, that's another big thing. That "self made adventure" notion doesn't resonate with me at all in BotW/TotK. But I had a Minecraft phase about a year ago and was like "holy shit this is so fun me and my buddy got our own little kingdom here and we're mapping it out and naming all the areas and writing down lore in books"

Minecraft isn't trying to tell a story. There's no opening dialogue and the "ending" is less of an ending and more something you can do. It's not like the Ender Dragon is the culmination of everything you can do in Minecraft. There's no cinematic cutscenes or a mystery about your past to uncover. None of that.

The epic adventure and the sandbox counteract each other badly.