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I know it's a two hundred year old game but I think XCOM: Enemy Unknown has a lot of bullshit mechanics and doesn't know what it wants to be. I appreciate that they are hardasses and put in squadmate permadeath, and I know every game dev is a blue-haired otherkin faggot queer, but can someone please make video games that not only masochists like?

Why put a mind control ability with 100% success rate on an enemy without warning? Why do it AGAIN and give the better mind control unit more range than the sniper rifle? Why allow non-medic classes to carry medkits but not to revive the downed medic with his medkit?
Why are players punished for playing carefully by time-wasting empty alien turns when they go slow, and punished for going fast by getting caught with their pants down? Why is there no interrupt for the mind control?
Why not design mechanics that are fun?