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@Arkana @sun the fusion system (combined with a severe dropoff in power as the monsters gain a couple levels) encourages you to keep experimenting with new fusions/recruitments. this can be exciting for some players who enjoy the novelty, but irritating for players who want a consistent party.

maybe some genius game designer could appeal to both groups and keep them happy.

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@noyoushutthefuckupdad @sun Yeah there is probably some way you could do the fusion system with upgrades. Like turning demons into equipment that are used or something.
Persona helps mitigate things a bit since only your main character actually has a bunch of demons and all the side characters just have their own.
My favorite in the series is probably Devil Survivor. Being able to build each of the characters differently is pretty fun. It does get very hard though in some of the endings
@Arkana @sun I agree that Devil Survivor is a good mixture of the two. you have your human characters (important to the story) that are with you the whole game and are constantly improving stats and learning new skills. then you have the monsters (not important to the story) where you're constantly replacing them and experimenting with new loadouts.

plus, you can have 4 teams per battle (each with 1 human and 2 monsters) so there's a lot of variety and synchronization potential. I particularly liked using King Frost for much of the game, even after he was outclassed stat-wise, because of his racial skill that gives your team free MP restores. it was that useful.

I like Devil Survivor 1&2 a lot, and I wish Atlus would make more of then.