After a lot of tedious debugging of weird edge geometric edge cases, the fractal noise based hierarchical polygon generator finally works. It's slow as fuck (about 30 seconds to generate what's shown) but that can be fixed with some acceleration structures and a day or two of dev time once the final algorithm is known.
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1After a lot of tedious debugging of weird edge geometric edge cases, the fractal noise based hierarchical polygon generator finally works. It's slow as fuck (about 30 seconds to generate what's shown) but that can be fixed with some acceleration structures and a day or two of dev time once the final algorithm is known.